How to customize your minecraft splash screen text

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How to edit splash text and load screen tips with resource pack IN BEDROCK

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How to customize your minecraft splash screen text

  • Newly Spawned
  • Join Date: 6/4/2015
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I’ve been attempting to find how to edit the splash text and loading screen tips using a resource pack.

Does anyone know how to do this?

How to customize your minecraft splash screen text

  • Carpenter
  • Join Date: 10/1/2012
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  • Minecraft: QuickWhitt7
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All of the game’s splash texts are stored in a text file, accessible through the 1.13.jar file – specifically in:

Just drag that text file into your resource pack and edit it from there.

Hope this helps!

Edit: You’re talking about Bedrock Edition, aren’t you?

Overview

The “Splash Screen” is the graphical image or logo that is briefly displayed at boot up of the system. The splash screen for the Vault can be customized to enhance the brand awareness of the product and/or solution. Protectli provides a Windows tool that can be used to change the BIOS and customize the splash screen.

Splash Screen File

The splash screen file is a “bitmap” file with an extension of “.bmp” in Windows. The bitmap file used for the splash screen must have maximum dimensions of 800 x 600 and be less than 1.4 MB. If there is already a logo file in “.jpg” or “.png” format, that file can be converted to a bitmap file using the Windows Paint program or other tools.

Verify the Desired Splash Screen File

  • On Windows, right click the desired file
  • Select Properties
  • Verify “Type of File” is BMP file
  • Select the Details tab
  • Verify the Dimensions are 800 x 600 or less
  • Verify the Size is 1.4 MB or less

Convert the Desired Splash Screen File

If the desired file is in JPG or PNG format, it can be converted to Bitmap using the Windows Paint program. This procedure is only necessary if the desired file is not already in Bitmap format.

  • On Windows, right click the desired file
  • Select Edit
  • Verify the Paint program starts and the graphical image is displayed
  • Select File->Save As->Save as type:
  • Verify the dropdown menu that contains these bitmap options is displayed
    • Monochrome Bitmap
    • 16 Color Bitmap
    • 24 Color Bitmap
    • 24-bit Bitmap
  • Select the desired bitmap format
  • Note that the formats listed in the dropdown are in increasing order of quality and increasing order of size
  • Select Save
  • Right click on the newly created bitmap and verify that it is less than 1.4 MB
  • If greater than 1.4 MB, repeat this procedure with a lesser quality bitmap format

Download the BIOS

The BIOS folder for each specific model of the Vault is available at this link. Be very sure when downloading and installing the BIOS that it is the correct BIOS for the specific Vault. Installing incorrect BIOS may result in an inoperable system.

  • Download the BIOS zip file for the model of the Vault from the link above
  • Verify the BIOS zip file is downloaded
  • Unzip the file and verify the BIOS folder is downloaded

Download the BIOS Logo Tool

There are two BIOS logo tools. One is for the FW1, FW2, and FW4 models of the Vault. The other is for the FW6 models of the Vault. The FW1, FW2, and FW4 tool is at this link. The FW6 tool is at this link.

  • Download the BIOS logo tool zip file for the model of the Vault from the link above
  • Verify the proper BIOS logo tool zip file is downloaded
  • Unzip the BIOS logo tool

Use the BIOS Logo Tool to Change the Splash Screen

  • Double click on the BIOS Logo executable file
  • Verify the “Change Logo” application appears on the screen

Change Logo Application

  • Select the “Load Image” button

Load Image Button

  • Verify navigator window is displayed

Navigator Window

  • Verify/Select “Files of type:” All Files
  • Navigate to the BIOS folder
  • Select the .bin file
  • Select “Open”

.bin File

  • Verify the .bin file is displayed in the proper folder in the “Aptio Image” Box

Aptio Image Box

  • Select Browse Button

Browse to find Bitmap File

  • Verify the navigator window is displayed
  • Select files of type “BMP Files (*bmp)
  • Navigate to the desired bitmap file
  • Select the .bmp file
  • Select Open
  • Verify the desired bitmap file is displayed in the “Select BMP file” box

Select BMP File

  • Select the Replace Logo button

Replace Logo

  • Verify the “Save Image As” button is now not grayed out

Save Image As Button

  • Select the “Save Image As” button
  • Verify the navigator window is displayed
  • Navigate to the BIOS folder, this is where the new BIOS file will be placed
  • Manually enter the name of the original .bin file, note that it must be exactly the same name

BIN File

  • Select Save button
  • Verify the Success message is displayed in the lower left of the tool

Success Message

Create Bootable USB Drive and Install New BIOS

Now that the new bitmap file has been created, the BIOS folder must be transferred to a USB drive and then used to update the BIOS on the Vault. Follow the instructions at this link to create a bootable USB drive, transfer the new BIOS folder to the USB drive, and install the new BIOS on the Vault.

  • Verify the splash screen has the new logo or image during initial boot
  • Verify the system boots

If you’re building a Unity game, or even a business application, eventually you’ll end up doing a build.. and when you do, you want to make it look as polished as possible. One way to add a little extra touch of shiny goodness is with custom splash screens and icons. Adding custom Unity3d splash screens only takes a few minutes, and adding custom icons can be done in just a few minutes. So before you release your game to itch.io or steam.. or send your completed app over to your client, make sure you spend a few minutes and make it look professional. In this article, I’ll show you the options available, what images you need, at what sizes, and where to put them.

The new Unity3d splash screen system is really flexible and easy to use. You can easily add more images to the intro than you’d ever want. I added 10 before I quit clicking the button.. who knows if there’s a limit.

To customize your splash screen, you need to open the “player settings” window.

How to customize your minecraft splash screen text

Once it’s open, expand out the “Splash Image” section.

If you’re using the “Personal Edition” of Unity, the “Show Splash Screen” option can not be turned off. This is because Unity forces the “Made with Unity” branding on games built with personal edition.

Take a look at the Logos section. It starts off empty.

How to customize your minecraft splash screen text

To add a screen, click the + icon.

Next you can select an image. But the image must be a Sprite.

Image Settings

If your image is not set to a sprite, you can change that by selecting the image in your project view and changing the “Texture Type” to “Sprite (2D and UI)

How to customize your minecraft splash screen text

You’ll also want to change the mesh type to “Full Rect“.. if you don’t and your image has transparency, it’ll be clipped on import and look stretched out when it shows in the splash screen.

What resolution should my Unity3d splash screen image be?

This depends on your target devices. If you’re aiming at devices displaying 2560×1440 (most new phones and monitors), you can of course have your splash image match that resolution. If you’re worried about install size though, you can always shrink it down to 1920×1080 and it’ll look just fine. If you do go with 2560×1440 though, make sure you adjust the “Max Size” on the import settings to 4096 or your image will be re-scaled down and you’ll lose that extra resolution.

Your image can be transparent or opaque, the choice is up to you. If you go with an opaque image, you’ll probably want to have your splash screen settings set to sequential, or it’ll look a bit weird… (we’ll get to that setting in a minute)

Draw Modes

You’re given two options for draw mode. You can either choose “Unity Logo Below” or “All Sequential”.

In Unity Logo Below mode, your icon will take up the upper 50% of the screen and the Unity logo will be below it. Each additional logo you add will also be shown this way.

Unity Logo Below

Sequential mode will show your logos full screen.

For the animation settings, you can choose “Static”, “Dolly”, or “Custom”

The animation that plays is your logo growing.. in Dolly mode, it’ll start off a little smaller and grow.

Static mode keeps it from animating and just sets it to it’s actual size.

Custom lets you adjust the zoom speed of the logo and the background image.

Background

You can also set a background image. This is a full screen image that get stretched to fit.

How to customize your minecraft splash screen text

A low res background image being scaled up to fit

You can set your icon in the player settings.

The icon you set here is shown for the application file and in the top of your app if it’s windowed… (and on the toolbar)

The last thing you’ll want to configure is an application configuration dialog image.

If you’re forcing the game to a specific resolution, you don’t need this. But if you allow the user to select their resolution before launching, you’ll want to put something here.

The image here needs to be exactly 432 x 163.

With this set right, your app dialog will look like this.

How to customize your minecraft splash screen text

Conclusions

Adding unity3d splash screens and icons is an easy task. But it’s also something a lot of people skip right over. I can’t even count the # of games and apps I’ve come across with the default icons. Now that you know how to change them, go in and update your apps, add a little extra polish for just a couple minutes of work.

A splash screen is a screen which appears when you open an app on your mobile device. So, we can say it’s the first impression for the user. It’s usually used to show the logo of the app or an image related with the app.

In my personal opinion, this is the most simple way to implement a static splash screen.

So, let’s code it.

First of all, create a new android project with a empty activity called SplashActivity.

Once that it’s done we are ready to implement our SplashScreen:

1. Create a custom style in styles.xml under the res/values folder.

Fig.1 – Theme for SplashScreen.

2. On the AndroidManifest.xml, add the theme we created before to the SplashActivity.

Fig.2 – Add the theme to SplashActivity.

3. Add to the drawable folder any image you want, we gonna use it in the SplashScreen.

Fig.3 – Drawable folder.

4. Modify the activity_splash.xml.

How to customize your minecraft splash screen text
Fig.4 – activity_splash.xml.

5. Add a new activity. I will called it MainActivity.

Fig.4 – activity_splash.xml.

6. Now, implement this code in the SplashActivity. I’ll use a Handler to create a small delay and then go to the MainActivity.

How to customize your minecraft splash screen text
Fig.5 – SplashActivity.kt.

And that’s all! You have a SplashScreen in your app. Of course, you can use an animation and make it really awesome but I’ll show it in another post.

Thanks for reading!

Here is the repo just in case:

Discussion (5)

I prefer doing it without an Activity: create a style for the splash screen and set it as the main activity’s style. Then, on the activity’s onCreate, set the theme to the default theme and you’re done. This immediately displays the splash screen (without that white screen that is sometimes displayed) and eliminates the need for an extra activity just to show the splash screen. However, it has the disadvantage of showing the splash screen again if you navigate to another activity and the main activity gets destroyed (for instance, due to resource constraints).
Regardless, since I’ve been using a single activity – multiple fragments architecture, the disadvantage doesn’t really bother me 🙂